9 hard skills or competencies (industry competencies) for Product Manager III
Skill definition-Designing, implementing, and managing software product lifecycle from inception to delivery to maximize revenue and meet user experience.
Level 1 Behaviors
(General Familiarity)
Cites examples of the tools and solutions used in overseeing software products.
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Level 2 Behaviors
(Light Experience)
Collects software release notes to identify product updates on the software development lifecycle.
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Level 3 Behaviors
(Moderate Experience)
Checks and test software products to meet design specifications and quality management limits.
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Level 4 Behaviors
(Extensive Experience)
Ensures and implements correct prioritization of enhancements to maximize customer value delivery.
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Level 5 Behaviors
(Mastery)
Adopts best practices in product management to enable strategic prioritization in optimizing software quality.
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Skill definition-Knowledge of software product market and ability to identify and incorporate the market trends and user requirement for the design and development of software product.
Level 1 Behaviors
(General Familiarity)
Cites the organization's objectives when designing and developing a software product.
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Level 2 Behaviors
(Light Experience)
Assists in quantitative market research to better understand the end users' requirements.
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Level 3 Behaviors
(Moderate Experience)
Contributes to the ideation phase by formulating solutions and design features that can fulfill the end user's needs.
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Level 4 Behaviors
(Extensive Experience)
Analyzes upgraded or newly engineered software product performance and compliance with objectives.
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Level 5 Behaviors
(Mastery)
Creates and presents software product goals to relevant stakeholders to promote organizational clarity.
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4 general skills or competencies (Job family competencies) for Product Manager III
Skill definition-Analyzing an organization's structure, process, technology, and capabilities to determine information systems changes needed for achieving organizational goals.
Level 1 Behaviors
(General Familiarity)
Cites examples of best practices used in analyzing an organization's technology infrastructure.
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Level 2 Behaviors
(Light Experience)
Applies appropriate analysis techniques to identify the needs of each business unit.
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Level 3 Behaviors
(Moderate Experience)
Implements best practices in identifying changes needed in the enterprise architecture.
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Level 4 Behaviors
(Extensive Experience)
Drives continuous process improvement initiatives to achieve long-term business goals.
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Level 5 Behaviors
(Mastery)
Designs and develops software programs to improve our business operations.
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Skill definition-Gathering information about a business's potential customers to determine the feasibility of a new product or service.
Level 1 Behaviors
(General Familiarity)
Compares the difference between quantitative and qualitative market research.
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Level 2 Behaviors
(Light Experience)
Assists in developing short-range market research plans to achieve our stakeholder's project goals.
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Level 3 Behaviors
(Moderate Experience)
Leverages market research data to gain valuable insights into customer needs.
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Level 4 Behaviors
(Extensive Experience)
Plans and executes market research projects to support the growth of our brand strategies.
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Level 5 Behaviors
(Mastery)
Develops SOPs for researching market conditions, competitors, and consumer trends.
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11 soft skills or competencies (core competencies) for Product Manager III
Skill definition-Insight into our organization's business, goals, and values. Ability to design and implement initiatives that facilitate successful outcomes.
Level 1 Behaviors
(General Familiarity)
Names our key stakeholders from a business value chain perspective.
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Level 2 Behaviors
(Light Experience)
Supports the planning, implementation, and management of training programs that foster process improvements.
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Level 3 Behaviors
(Moderate Experience)
Participates in the redesign of organizational structures to reflect business priorities.
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Level 4 Behaviors
(Extensive Experience)
Trains others on various business and operation topics.
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Level 5 Behaviors
(Mastery)
Forecasts the short-term and long-term impact of various business cases on P&L performance.
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Skill definition-Analyzing hypothetical situations or abstract concepts to compile business insights.
Level 1 Behaviors
(General Familiarity)
Recognizes the connections between various departments of the company.
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Level 2 Behaviors
(Light Experience)
Uses the issue as an opportunity for a conceptual thinking case study.
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Level 3 Behaviors
(Moderate Experience)
Synthesizes key issues, patterns, and trends and summarizes the implications.
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Level 4 Behaviors
(Extensive Experience)
Tracks own progress and reflects on own experiments for continued improvement.
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Level 5 Behaviors
(Mastery)
Thinks outside the box and explores creative, seemingly unfeasible ideas.
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Summary of Product Manager III skills and competencies
There are 9 hard skills for Product Manager III, Software Product Management, Software Product Business Knowledge, Software Product Technical Knowledge, etc.
4 general skills for Product Manager III, Business Analysis, Market Research, Product Development, etc.
11 soft skills for Product Manager III, Business Acumen, Conceptual Thinking, Analytical Thinking, etc.
While the list totals 24 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Product Manager III, he or she needs to be proficient in Business Acumen, be skilled in Conceptual Thinking, and be skilled in Analytical Thinking.